Spawn point

What happens when negate our real world. The gamification of our existence has become a new reality. So much easier to side step the cold, the rain, the mud and mess, and step into a bright colourful world, where NPC’s and Bots interact with us, and we have control over our environment.

Spawn Point is the second of a series of micro projects, exploring the ‘image world’ (Poynor 2001), and the digital realm of images. For this project I wanted to look at the tension between these two worlds from the perspective of children. Created using a Chromagreen cloth arranged in woodland, characters and key artwork from familiar and popular games were introduced; Minecraft, Mario, Sonic, Fortnite and Roblox. How does the digital landscape compare to our own. Inspired by the work of Rachel Maclean, upside mimi ᴉɯᴉɯ uʍop, I wanted to explore jarring pinks and plastic purples in woodland spaces.

REFERENCES

POYNOR, Rick. 2001. Obey the Giant : : Life in the Image World /. London: August.

SAWYERS, C. 2022. ‘The upside-down world of artist Rachel Maclean’. Art UK. [online]. Available at: https://artuk.org/discover/stories/the-upside-down-world-of-artist-rachel-maclean. Accessed December 3, 2025. https://artuk.org/discover/stories/the-upside-down-world-of-artist-rachel-maclean.

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